The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design

Learning is attendance, and teaching is art. One of the very first things any game needs to do is teach the player how to play, and the tutorial is the game design staple for achieving that goal. However, not all tutorials are created equal, because how a game chooses to teach its rules impacts the … Continue reading The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design

Evaluating What Time Paradox Ghostwriter Could’ve Done With Its Moral Dilemma (Because CBR Doesn’t Know How To)

I'd like to start this post off by having us some storytime. I call it Gaudy Statue. · Once upon a time, there was a man named Bob who had a friend named Alice. One day, Alice bought a gaudy statue that weighed 19 kilos and for some reason thought it would look best high … Continue reading Evaluating What Time Paradox Ghostwriter Could’ve Done With Its Moral Dilemma (Because CBR Doesn’t Know How To)