Upgrading Assassin Creed: Rogue’s Upgrade System

It's something of a small miracle how in my post on romanticization I didn't once bring up pirates, the single most infamous example of the process. When someone says the word “pirate,” the image which typically comes to mind is of the swashbuckling, peg-legged, black-bearded, booty-looting heroes of the high seas, even though real-life pirates … Continue reading Upgrading Assassin Creed: Rogue’s Upgrade System

Designing A Game Like An Amateur [Part II] – Objectives Which Demoralize

Fragile Dreams. I'm not too particularly fond of this game. But if you read my last post, you would've guessed that by now. If you haven't read it but insist on continuing past this sentence, I advise you to go back and check it out so that the rapture this post will put you in … Continue reading Designing A Game Like An Amateur [Part II] – Objectives Which Demoralize