The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design

Learning is attendance, and teaching is art. One of the very first things any game needs to do is teach the player how to play, and the tutorial is the game design staple for achieving that goal. However, not all tutorials are created equal, because how a game chooses to teach its rules impacts the … Continue reading The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design