The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design

Learning is attendance, and teaching is art. One of the very first things any game needs to do is teach the player how to play, and the tutorial is the game design staple for achieving that goal. However, not all tutorials are created equal, because how a game chooses to teach its rules impacts the … Continue reading The Immersive Hands-Off Approach of Hyper Light Drifter’s Tutorials and Design

Valkyria Chronicles’s Juxtaposing Approach to Killer Cutscenes

Cutscenes tend to receive mixed reception among the gaming community. On the one hand, they provide a break from the gameplay by allowing the player to kick back and enjoy storytime, but on the other, they rip control from the player and force them to watch their character pull off the baddest ass stunts and … Continue reading Valkyria Chronicles’s Juxtaposing Approach to Killer Cutscenes